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played a few mock combats with our new characters last night, and my character does in fact Kick Major Ass (tm). We all died fighting three zorns, but that was evidently a 9th-level encounter and we're all 5th level, so there was no way we should have beaten them. As it was, we still killed two of them and did a lot of damage to the third.

Name: Aliera Stonebender
Chaotic Good female human fighter, 5'11", 160lbs, 20 years old. Red hair, blue eyes.

Strength: 16; Dex: 14; Int: 14; Constitution: 14; Wisdom: 10; Charisma: 8

Weapon of choice: +1 Greatsword (+10 to hit, 2d6 + 7 damage)
Armor Class: 18; Speed: 30

Feats: Dodge, Mobility, Combat Reflexes, Expertise, Weapon Focus (Greatsword), Weapon Specialization (Greatsword)

Skills: ranks in intimidate, listen, knowledge(religion) and knowledge(nobility/royalty, ride, move silently, and tumble

Languages: Common, Draconic, Celestial

Reasonably physically attractive, made more so by physical grace and the fact that she's completely unaware of her own attractiveness. If she uses her looks at all, it's to intimidate men who she believes think she can't really be much of a fighter.

Personality-wise, though, she's detached, stubborn, and opinionated. She wants to save the world, but she wants to do it HER way. She doesn't really understand other people's point of view, or want to. She is what she is, and other people can just deal or get out of the fuckin' way.

She's physically restless and intensely religious. These two characteristics have combined in her to make swordwork her chosen form of worship. It isn't a practical skill for her - it is the end-all be-all of her spiritual life. Not that she'll shrink back from running in and lopping off some hydra heads, but that's not really the point of it all.

People tend to bore and annoy her, especially if they start going off about mundanities (politics, weather, small talk, etc.). When traveling with a group, she usually just spends a lot of time by herself, though she will work with them to accomplish specific things without too much trouble.

She's the youngest daughter of minor nobility from the fringes of Ivalice. At the age of 16 she made a pilgramage to the Holy City of Murond and joined the Templars (the army of the Church). After a couple of years there, she was transferred to 'special duties', partly due to her extraordinary abilities and partly to her, erm, independent streak. She's now officially a bodyguard to the cleric in the party.

At 6th level she's going to take Spring Attack and Whirlwind Attack and another rank in intimidate. Then at 7th level she will be come (*drum roll*) a Weapon Master.

As a Weapon Master she will get to do Ki Damage (maximum damage with weapon of choice) 1/level/day, deciding after she hits. At higher levels I will get a larger critical range and get to do Whirlwind as a standard rather than a full action. Yummmmy. Automatic 19 points of damage, ohhh yeah.


( 5 comments — Leave a comment )
Nov. 21st, 2001 08:38 am (UTC)
Hm, my last fighter had Whirlwind and Spring at 4th level. You don't really need combat reflexes when you're not a rogue, nor do you need Weapon Spec so early when you're using a freaking greatsword anyway. (greatswords are fatal to have early on, though I guess when you're at a level where you can afford better armor and don't need the shield bonus to AC, they're not so bad.) How is it 2d6 + 7, anyway? I see +3 for strength, +2 for spec, +1 for the weapon being +1 - weapon focus doesn't give you a +1 to damage, just to hit. (Masterwork also is only a +1 to hit, but masterwork bonus and magic bonuses don't stack)

My cleric-wannabe-paladin would probably go well with your character, except the whole LG vs. CG thing.
Nov. 21st, 2001 09:17 am (UTC)
Well, all the feats except for weapon specialization are pre-reqs for Weapon Master, which I really really really want to be. Weapon Spec I picked up because I liked the whole +2 to damage thing (my last fighter was pretty wimpy as far as damage, so I guess I'm overcompensating).

Hmm, though now it occurs to me that I could take weapon spec and combat reflexes at 6th level, which might let me have whirlwind now. I thought there was a requirement for a +6 base attack bonus for whirlwind, but I should check.

Without the character sheet in front of me I don't remember exactly how I got the extra +1 to damage, except that Jason (the DM) said that's what it was :) (I had it down as 2d6 + 6 originally)
Nov. 21st, 2001 11:04 am (UTC)
nope, +4 for spring and whirlwind. (I wanted them as early as possible to go along with my Warrior Princess motif for the character)

hmm, well, if the DM lets you have it, cool. I just always make a point to double-check numbers so they later don't go "wait, why are you claiminga +6?"

where's weapon master? S&F? I don't think I've seen it before, though the "ki attack" stuff is in a bunch of the S&F prestige classes... more like, I probably just wasn't paying too close attention to it.
Nov. 22nd, 2001 07:06 am (UTC)
Weapon Master is in Sword and Fist, yes.
Nov. 27th, 2001 09:18 am (UTC)
I went back to see if I could make Aliera have Whirlwind at 4th - I don't see how it's possible, as both Spring and Whirlwind require a +4 base attack bonus, and even a human fighter gets only one feat at 4th level. Did you delay taking your 3rd-level feat till 4th?
( 5 comments — Leave a comment )


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Heather Keith Freeman
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