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D&D - The Drinking Game!

Take shots instead of points of damage. Think of it as a fortitude save.
Drink to double (or triple if you drink a triple) your chances of stabilization

Drink when:
you fail a skill check
someone looks at you suspiciously
someone suggests splitting up the party
you quaff a healing potion.
the DM loses his poker face
the magic user memorized the wrong spells

Drink twice when:
someone else pours a healing potion down your throat
the DM realizes he interpreted the rules wrong

and for our group in particular:
when someone suggests dressing the gnome up like a baby
when someone mentions the NECROMANCER KING!!


Any suggestions from the floor?

Comments

( 4 comments — Leave a comment )
erasmus
Jan. 3rd, 2002 02:19 pm (UTC)
Oh my goodness, I could get in so much trouble with these rules.

Suggestions:
Drink once when:
Something explodes
A rogue backstabs
the DM groans because the carefully prepared plot just got thrown out the window.
shoebox_bird
Jan. 3rd, 2002 04:55 pm (UTC)
For our group, you forgot:

"Huzzah!"
"It must be mine!"
"Do you have any bracelets?"

:)
fraterrisus
Jan. 3rd, 2002 09:11 pm (UTC)
Attack rolls:
  • rolling a 1: 2 drinks
  • rolling a critical threat: 1 drink
  • ...a critical hit: +1 drink
  • any hit which deals sneak attack damage: +1 drink
  • reminding someone of a bonus to their attack roll (or AC) that they forgot: they drink
Misc. Combat:
  • incurring an AOO: 1 drink
  • ...and getting hit: +1 drink
  • getting hit because you forgot to Dodge: 2 drinks
  • firing into melee: 1 drink
  • ...hitting an ally by mistake: +1 drink
  • your character is knocked unconcious: 1 drink
  • ...to automatically make your stabilization roll: finish your drink (or do 1 shot)
  • being grappled (or dismounted, or dragged to the ground) by an enemy: 1 drink
  • failing a saving throw: 1 drink
  • failing a skill check: 1 drink
    (note that a failed Tumble check which incurs an AOO only costs 1 drink total)
antimony
Jan. 4th, 2002 11:32 am (UTC)
*laugh*
I just had the mental image of what might happen if these apply to the DM, as well. In the middle of combat, the DM pokes his/her head behind his/her screen, rolls all the enemies, sighs, reaches outside the screen and retrieves his/her glass, drains it, and sets it back down. Then reveals the combat results for the horde of 20 orcs, all of which just rolled 1's. (Or something else ludicrous.)

( 4 comments — Leave a comment )

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